Azərbaycan dili Bahasa Indonesia Bosanski Català Čeština Dansk Deutsch Eesti English Español Français Galego Hrvatski Italiano Latviešu Lietuvių Magyar Malti Mакедонски Nederlands Norsk Polski Português Português BR Românã Slovenčina Srpski Suomi Svenska Tiếng Việt Türkçe Ελληνικά Български Русский Українська Հայերեն ქართული ენა 中文
Subpage under development, new version coming soon!

Thema: [GD] Injuries

2024-04-27 19:14:35
A strong bench is equally important to get good results...
2024-04-27 19:43:14
Well how long to keep players for not playing does not make sense especially with new taxes introduced for market...
Especially injuries strike on same line..and what about 26 days for trailnee
In game where play is important to develop does not make sense such long injuries..
2024-04-28 19:01:51
And one more.. issue is no insurance next game you will have more and game becomes no tactics challenge but injury and card lottery...
2024-04-28 22:31:55
Meh...2 bigger and 2 light injuries... Nothing you cannot handle with a team with 24 players imo...
2024-04-28 22:37:59
Four players are injured in the team that started the game a month ago.He have 18 players.And let's explain the situation to this friend. The man abandons the game and runs away.
2024-04-28 22:43:54
Injuries are part of the game...always were, always will be. Some are more fortunate than others...always were, always will be.
I really don't see a problem on this part of the game.
2024-04-28 22:48:23
Oh yeah... I have 23 players and 5 injured players, in which I recuperate 2 on wednesday.
I had 2 injured GK on 2 weeks...Is it unfortunate...obviously! Do I like it? No...not at all. Is it a problem? pfff not really. If I need to worry about these futile things, then I'm not playing the right game for me...
2024-04-28 22:51:07
yes they are part of the game but game was speeded almost twice as intensity ....
2024-04-28 22:52:30
The game was tuned before "new changes are comming". Still many improvements needed but tuned.

Now having 1 more official game per week, basically you have to risk 2 times your 1st squad. Injuries are ok and must be part of the game, but as devs wanted to have a faster game, you are having more CUMMULATED injuries.

punishments are making users to run away and market is going down.
2024-04-28 22:53:28
If I need to worry about these futile things, then I'm not playing the right game for me...

and this is exactly the general feeling
2024-04-28 23:03:57
But do you NEED to worry about it?
It's like playing a shooter game and stop playing because you're out of ammo.
2024-04-28 23:13:44
man, just check the market, my feeeling is everything is slowing down. Of course this is not only because of injuries. But is in not supposed people should be buying more players and enlarge squads?
2024-04-28 23:17:34
If you play to win yes if you vegatete in lower division probably not ...
2024-04-28 23:38:44
Yeah it feels like a watering down of quality in terms of players and juniors. And now the markets seem even more expensive.

Just a formula for a less fun game.
2024-04-29 01:38:01
The quality of players is based on perceptions. So many are use to multi divine players that anything that doesn’t become that is seen as trash. If trash is all there is then that becomes e new quality for those who haven’t experienced anything else. We just have to accept that we may have to settle for unearthly instead in the future. Lower your expectations and you’ll find things.


Also the other factor is now everyone can train any 10 players instead of in the past only one formation and in strikers case only 6. That means people are more likely to keep their youth talent and train them because they now can regardless of the position of the player. Less youth being sold.

They’re your big ones. There’s obviously other things such as reduced users, compressed seasons and now an incentive not to sell for fear of higher expectations etc but it’s suit adjusting to what we now have as benchmarks. If you can’t or won’t adjust then perhaps it’s time to reassess whether you should be playing this game.

Injuries on the other hand I understand can be frustrating but they did reduce both the chance and duration when seasons were compressed. Maybe not enough to be on par with what we had previously (and I wouldn’t be opposed if they got reduced further but I’m also not too badly impacted by it) but the idea was for sides to now carry more players I thought.
2024-04-30 18:53:30
it's not the frequency of injuries. That's fine. I don't have a problem with old players healing a bit slower, too.

it's the severity. Raul claims he adjusted down injury length when they went to two games a week, but that's nonsense. People still see injuries that can keep older players out 4-5 weeks. This was not the case in 1 league match a week.

The injury length variable should have been adjusted from 1-32 days or whatever the max used to be to 1-16 days.
(Edith war hier)