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Thema: [GD] Injuries
it's the game's fault that after 15 years the same solution to friendlies is to effectively not play them.
I don't quite understand this. Either I have been incredibly lucky or you're overexaggerating the extent of injuries in friendlies. I'm sure some individual managers might have been unlucky, but is this really a general problem on a global scale? Does anyone have any data?
These are my own stats in friendlies from last 3 seasons - and I never play corner tactics:
Season 65: 6 games, 1 injury
Season 64: 14 games, 1 injury
Season 63: 12 games, 1 slight injury
I don't quite understand this. Either I have been incredibly lucky or you're overexaggerating the extent of injuries in friendlies. I'm sure some individual managers might have been unlucky, but is this really a general problem on a global scale? Does anyone have any data?
These are my own stats in friendlies from last 3 seasons - and I never play corner tactics:
Season 65: 6 games, 1 injury
Season 64: 14 games, 1 injury
Season 63: 12 games, 1 slight injury
I feel like I end up injuring one of my opponents (norbert) every third week. We play every week because our sides are well matched for what he runs out in friendlies.
Myself? I haven't had an awful injury history so far this time around (knocks on wood). One, or two in the past season. One long term, one minor.
Even if I were to agree with your argument, the overarching point is there shouldn't be any- or nothing more than slight because of the nature of friendlies not being played hard.
(Edith war hier)
Myself? I haven't had an awful injury history so far this time around (knocks on wood). One, or two in the past season. One long term, one minor.
Even if I were to agree with your argument, the overarching point is there shouldn't be any- or nothing more than slight because of the nature of friendlies not being played hard.
(Edith war hier)
That's not true, there are many injuries in friendlies in real life. Pogba got injured this season against Guadalajara and lost almost whole season due to this injury, year ago Fofana got injured against Villarreal (broken leg), lost half year etc.
Injuries in friendlies happen as often as in official games, most injuries are not due to harsh tackles but due to muscle fatigue, bad body movement etc.
As for sokker, there is a clear rule in this game: nothing for free, you can play arcade games without injuries but you also don't get training, same with NT friendlies - no risk of injury, but also no training. It was already discussed, they are not changing this approach.
Injuries in friendlies happen as often as in official games, most injuries are not due to harsh tackles but due to muscle fatigue, bad body movement etc.
As for sokker, there is a clear rule in this game: nothing for free, you can play arcade games without injuries but you also don't get training, same with NT friendlies - no risk of injury, but also no training. It was already discussed, they are not changing this approach.
Just some more examples, France vs USA friendly, very bloody and unlucky situation
Broja attempting a tackle in a friendly, his ACL got destroyed, still haven't returned to playing
Coman injury vs Napoli [very "friendly" tackle]
Neymar injured after hard tackle in a friendly
and so on
Broja attempting a tackle in a friendly, his ACL got destroyed, still haven't returned to playing
Coman injury vs Napoli [very "friendly" tackle]
Neymar injured after hard tackle in a friendly
and so on
Injuries in friendlies happen as often as in official games
I'm sure that reliable data (not only examples) would show that there are less injuries in friendlies, the question is if it's more like 50% or 80%.
And I would like it if it was the same here in sokker.
I'm sure that reliable data (not only examples) would show that there are less injuries in friendlies, the question is if it's more like 50% or 80%.
And I would like it if it was the same here in sokker.
I wouldn't be 100% sure because most friendlies are played during off-season where players have higher intensity trainings and thus are more prone to injuries.
You might be right though, my point was that there's no such things as "no injuries in friendlies". As for lower chances of injuries in SK friendlies - that might as well already be implemented since you also get lower training intensity from friendlies, of course there's not official info on that.
You might be right though, my point was that there's no such things as "no injuries in friendlies". As for lower chances of injuries in SK friendlies - that might as well already be implemented since you also get lower training intensity from friendlies, of course there's not official info on that.
The_Ripper an
mauser
https://pubmed.ncbi.nlm.nih.gov/14723786/
"No statistically significant difference for injury was found between competitive matches and friendly matches. "
"No statistically significant difference for injury was found between competitive matches and friendly matches. "
mauser an
The_Ripper
"No statistically significant difference for injury was found between competitive matches and friendly matches. "
oh, that' sad. I still like the idea...
that might as well already be implemented since you also get lower training intensity from friendlies
I think Raul wouldn't do this without information...
oh, that' sad. I still like the idea...
that might as well already be implemented since you also get lower training intensity from friendlies
I think Raul wouldn't do this without information...
I didn't say Raul did it, the training intensity in friendlies was always lower - they might've also set up it the same way with chances of injuries
This is a game not RL. And inRL training donor depending on time played in friendlies..
Thank you for informing us that it's a game, that's very interesting.
I was responding to the idea that (in real life) you don't get injuries in friendlies because they are friendly (which is not true).
In most if not all games of this kind training is connected with playing time during the week and to get training you must risk getting injured. Otherwise it would be simply too easy. And easy is boring.
It was already stated clearly - you want training, you risk injuries. You don't want injuries, you don't get training. They won't change that and imo they shouldn't change that.
I was responding to the idea that (in real life) you don't get injuries in friendlies because they are friendly (which is not true).
In most if not all games of this kind training is connected with playing time during the week and to get training you must risk getting injured. Otherwise it would be simply too easy. And easy is boring.
It was already stated clearly - you want training, you risk injuries. You don't want injuries, you don't get training. They won't change that and imo they shouldn't change that.
Аnd who says you have to risk whyy if we risk in friendlies we do not get more training as in main games then?
The creators/owners say that you have to risk in order to achieve training
It works like this in all games of this kind, it worked like this here from day 1
what do you want exactly? free max 100% training without even playing? zero injuries? no cards? always winning? brilliant 17yo youth every Thursday?
(Edith war hier)
It works like this in all games of this kind, it worked like this here from day 1
what do you want exactly? free max 100% training without even playing? zero injuries? no cards? always winning? brilliant 17yo youth every Thursday?
(Edith war hier)
of course not :)
i want a decent limit of injuries based on the number of games per week
reduced light injury to less days based on the number per days per week
and if possible to increase a bit the performance of the injured player
is it too much :) and one more thing fix the bug for accumulated injuries as promised as priority :) ...
i want a decent limit of injuries based on the number of games per week
reduced light injury to less days based on the number per days per week
and if possible to increase a bit the performance of the injured player
is it too much :) and one more thing fix the bug for accumulated injuries as promised as priority :) ...