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Thema: »[info]DevDiary 80: “Price is what you pay, value is what

2024-02-12 19:41:04
and how the leguage can get stronger when the only interaction with Polish or other teams is in CL?
and that only way to bring ranking points respectively fans to the country ..
we need more international competitions

Note how many ratings the team does does not make the division stronger its the ranking that do it
so fan has limit per level ...
2024-02-12 21:19:45
create many ghost accounts and make them lost, so the ranking points get transferred to teams with managers
2024-02-13 07:43:54
Has nothing to do with ranking points so don’t go that route. Has to do with fan club sizes comparatively to other teams in your league.

More fans you have than your opponent, expectations of what the result is are higher. This will derive some form of number which in effect means how much you need to beat them by in order to improve fan mood. Not a case of winning the game but winning by x. The further from x the more mood improves, the lower from x the mkre you lose. That’s a simplification as there are likely other factors such as match type that change the scale for expectations and how much you gain/lose.

The real kicker is fan mood determines a large part of whether you gain/lose fans for the week. On top of that, the amount of fans you can gain/lose depends on what everyone else in your league has. If you have more fans then everyone else you gain fewer/lose more then if others have more fans then yourself. That’s on top of a sort of soft cap for fan sizes too.

This also determines things like sponsorship amounts and fan attendance to some degree also.

Only way to stop that is for others in your league to catch up to your fan size.

Whether the added functionality of fan expectations for the season changes this mechanic will be interesting. Think it’s just going to change how hard it is to raise supporter mood and the max level you can obtain in that? Guess we will see next season.

Edit: All of the above is my understanding, it’s not the exact formula nor am I claiming that that’s the only factor aside from it’s definitely the heaviest weight into all of these. It’s why some of us have been pushing for merged leagues for example to remove bots which in turn means the teams at the top of those leagues don’t lose as many fans and may actually gain fans, so when they go up they have more which in turn means the above league has better outcomes as well and it just continues through all leagues. More active and long term users equals better outcomes.
(Edith war hier)
2024-02-13 14:43:13
Has nothing to do with ranking points so don’t go that route. Has to do with fan club sizes comparatively to other teams in your league.

I think you are wrong the higher rankin is the expectations of fans are high and despite you win they leave
2024-02-14 02:03:14
No its based on fanbase, not Ranking
2024-02-14 02:37:07
Expectations in match studio are based only on fans base.

It just level of difference between you fanbase and your opponent.

Nothing more.
2024-02-14 12:53:25
Ranking represents the fan base so it's pretty much same ... Just ranking is more sensitive..
(Edith war hier)
2024-02-14 13:29:12
Again no it doesn’t. Ranking is quite different and is only useful for cup seeding/draws.

Extreme example:
All teams in your league except yours become new teams. You win everything for the week. Your ranking will barely change and you’ll almost certainly gain less fans then you have been and probably will go backwards because you have so many more then the rest in your league.

Alternatively don’t play any games for a few weeks during off season - ranking won’t change but fan size will

Anyway if you choose to believe ranking plays any other role that’s up to you but you’d be in the minority who believed that.
(Edith war hier)
(Edith war hier)
2024-02-14 14:38:34
Ok got it
But still is stupid fans to leave when you have positive results only
And that's the point not if you call it ranking or fans .
2024-02-14 15:08:42
It doesn't matter the quantity of friends you have, but their quality.
It's better to have one good friend than many bad friends.
2024-02-14 20:20:35
If the phylosophy is implemented the way the devs want it to be, then the fan base and expectations should never be dependent on other teams, but solely on your team achievements. Fans irl don't care about opponents...only about the club they support.
So in sokker, fans should only react on 3 things.
1. The results with each match.
2. The seasonal goals and whether they are achieved or not
3. The management of the club, including finances, stadium, youth, transfers and imo, a new feature...merchandising!

The ranking and fan base calculations are broken...they never were decent imo...
2024-02-15 14:25:57
So fans dont care if its the premier league their team win or Mozambique 3rd division. Of course the reputation of the league matters, and what else way then to look at opponents strength somehow could be done.

You are so far off as always
2024-02-15 14:39:11
I think there is limit of fans per division level for the fan club but I do not remember I could be wrong.
2024-02-15 17:06:45
Have you been drinking again?
You don't understand anything I write, as usual
2024-02-15 18:22:19
The ranking and fan base calculations are broken...they never were decent imo...

ummm.... kind of. But it would be nice to discuss with some beers. adaca where r u?
2024-02-20 09:57:45
I have a quastion:
In the rules is write what if you sell the player, the taxes is 5% (if he has about 24 years).
But i sold 2 players (24y and 27y) and the taxes was 10%.
Is something wrong, or its ok?