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Thema: »[info]DevDiary 80: “Price is what you pay, value is what
The player who is able to play today won't receive training tomorrow?
I dont think Pyry can play today. Would be nice to try
If you go to Team-> First Squad he will be with green injury. If you click the player (PID page), he will be in red injury
I dont think Pyry can play today. Would be nice to try
If you go to Team-> First Squad he will be with green injury. If you click the player (PID page), he will be in red injury
It is if you can pay 20M in the first place. Its 15% extra for goodness sake.
+15% sure doesn't sound too dramatic,
but the cost actually increased +150%
I think that it just got harder for users that compete and try to stay in the highest league.
They need older players, that they have to replace constantly.
Now they lose even more money in doing so. For those users the game just got harder,
while it never was easy to begin with.
Trying to win some titles for a few seasons, then rebuilding in a lower league and training
your players for a longer time just got more attractive.
And day trading still seems to be the best way to financial success in this game.
So it's basically the opposite of what the devs claimed to achieve.
Users also lose flexibility in managing their team (replacing players that are injured,
have bad talent or bad form), because such actions might now come at a much higher cost.
That makes the gameplay less enjoyable.
(Edith war hier)
+15% sure doesn't sound too dramatic,
but the cost actually increased +150%
I think that it just got harder for users that compete and try to stay in the highest league.
They need older players, that they have to replace constantly.
Now they lose even more money in doing so. For those users the game just got harder,
while it never was easy to begin with.
Trying to win some titles for a few seasons, then rebuilding in a lower league and training
your players for a longer time just got more attractive.
And day trading still seems to be the best way to financial success in this game.
So it's basically the opposite of what the devs claimed to achieve.
Users also lose flexibility in managing their team (replacing players that are injured,
have bad talent or bad form), because such actions might now come at a much higher cost.
That makes the gameplay less enjoyable.
(Edith war hier)
LowPing to The_Ripper
Weird. How it is even possible?
The player who is able to play today won't receive training tomorrow?
This behavior is correct. This is what the rules say:
Players with an injury lasting longer than 7 days cannot participate in a match. The players not fully cured (less than 7 days to recovery, marked as having a slight injury) may take part in the match but will play below their full capacity
So if you injury is longer than 7 days (so this means 7,10 days is longer) cannot play the match. But if the player has EXACTLY 7,00 days, he can play. Evenmore: players with 6,9 days of injury will be rounded up and show "7 days", but they can play too.
So the problem here is that one of those "7" is for a "6. something" and the other one for "7. something", both shown as "7 days".
I think the training is calculated diferently though. Perhaps for training purposes is "always lower than 7 days", meaning that "players with exactly 7,00 days wont train but can play".
Obviously I am not 100% sure about this, but it must be something related to this.
Weird. How it is even possible?
The player who is able to play today won't receive training tomorrow?
This behavior is correct. This is what the rules say:
Players with an injury lasting longer than 7 days cannot participate in a match. The players not fully cured (less than 7 days to recovery, marked as having a slight injury) may take part in the match but will play below their full capacity
So if you injury is longer than 7 days (so this means 7,10 days is longer) cannot play the match. But if the player has EXACTLY 7,00 days, he can play. Evenmore: players with 6,9 days of injury will be rounded up and show "7 days", but they can play too.
So the problem here is that one of those "7" is for a "6. something" and the other one for "7. something", both shown as "7 days".
I think the training is calculated diferently though. Perhaps for training purposes is "always lower than 7 days", meaning that "players with exactly 7,00 days wont train but can play".
Obviously I am not 100% sure about this, but it must be something related to this.
Yeah, sure, as usual, cried about injuries and got another striker injured. Nice!
But, Pyry played, 49 minutes.
Now he has in total 117 minutes played this week, but still injuried in training page.
But, Pyry played, 49 minutes.
Now he has in total 117 minutes played this week, but still injuried in training page.
Dtox9 an
kryminator
Receiving / not receiving training should be compatible with new view.
It should be compatible with advanced training, 50% base at all times and then also compatible with minutes played, like all healthy players, regardless of view! Lay out determining training calculation is just a stupid bug!
Training is hard enough as it is, so preventing players to receive training, even though they take a training spot AND gathered minutes is stupid...it always was.
It should be compatible with advanced training, 50% base at all times and then also compatible with minutes played, like all healthy players, regardless of view! Lay out determining training calculation is just a stupid bug!
Training is hard enough as it is, so preventing players to receive training, even though they take a training spot AND gathered minutes is stupid...it always was.
Sell 29 y this guy. He was in my team 2.5 months
Selling price:12 643 200 TL
Earn : 9 861 696 TL
Thanks devs you always great job.
Please don't innovate any more. The game gets worse with every innovation you make.
(Edith war hier)
Selling price:12 643 200 TL
Earn : 9 861 696 TL
Thanks devs you always great job.
Please don't innovate any more. The game gets worse with every innovation you make.
(Edith war hier)
you see? dont cry and better buy 30 players with increased salaries and sell after 4 seasons or get high tax punishment
easy
easy
Tickets 37 269 €
I was talking about... Just enough to pay 1.33 Coach ;)
Sponsorship ca. 69 000 € enough to pay 2.1 Coach
Rest I need to cover from sales and I am playing Sokker for 2 seasons!
Can someone explain why should I wait 2 years to make club competitive for 2nd league?
Do you think newcomers would stay if you explain them: Wait 3 seasons to make first sales and then you can get lousy coaches and you can start training poor players 3 seasons long, and if you have luck and earn 2M from them, you can buy a bit better coaches, and trainees! If you get lucky and some of them talented... ahm... But first 6 seasons are crucial!
You can apply that to Rules! Or shove it up...***!
Those taxes are just crazy! How lucky should I be to earn couple of grands and play for promotion from training 10 players with (lower) average coaches?
This 35+ players staying at high level is nonsense! They should take care of this!
You don't see the real problem?! Real problem is, that someone can and will pay 22M for talented 17y! And you can buy 5x divine for that amount!
At the moment they punishing just us recently joined and having a bit knowledge what you need if you want to be competitive in 5 seasons!
Punishing managers to spot interesting skill sum, and get lucky with talent is just mean! I dont know there is such rule in real football? I tought this should be Manager Simulation, not playground for DEVs!!!
And those buying such players and having crazy amounts of money on accounts???!!! Nothing!!! It seems they are stimulating this behaviour!
That's just my opinion. I was enthusiastic about changes, but now I'am really disappointed... from lack of response too!
(Edith war hier)
I was talking about... Just enough to pay 1.33 Coach ;)
Sponsorship ca. 69 000 € enough to pay 2.1 Coach
Rest I need to cover from sales and I am playing Sokker for 2 seasons!
Can someone explain why should I wait 2 years to make club competitive for 2nd league?
Do you think newcomers would stay if you explain them: Wait 3 seasons to make first sales and then you can get lousy coaches and you can start training poor players 3 seasons long, and if you have luck and earn 2M from them, you can buy a bit better coaches, and trainees! If you get lucky and some of them talented... ahm... But first 6 seasons are crucial!
You can apply that to Rules! Or shove it up...***!
Those taxes are just crazy! How lucky should I be to earn couple of grands and play for promotion from training 10 players with (lower) average coaches?
This 35+ players staying at high level is nonsense! They should take care of this!
You don't see the real problem?! Real problem is, that someone can and will pay 22M for talented 17y! And you can buy 5x divine for that amount!
At the moment they punishing just us recently joined and having a bit knowledge what you need if you want to be competitive in 5 seasons!
Punishing managers to spot interesting skill sum, and get lucky with talent is just mean! I dont know there is such rule in real football? I tought this should be Manager Simulation, not playground for DEVs!!!
And those buying such players and having crazy amounts of money on accounts???!!! Nothing!!! It seems they are stimulating this behaviour!
That's just my opinion. I was enthusiastic about changes, but now I'am really disappointed... from lack of response too!
(Edith war hier)
most of changes are not bad ideas, but when you combine them, create chaos
I feel like if they are pushing the gas and the brake at the same time
I feel like if they are pushing the gas and the brake at the same time
I know, man. But I don't feel comfortable from this quiet time we are getting from Game rulers and DEVs!
Why don't apply, for example, if you invest 20M in your squad and don't get promoted fans are leaving and don't want attend home matches?
Would be much better solution...
I have 1.3M on account not to get bankrupt for season, and now if I find talented player and need to sell him, they take 35% from me? =) WOW! Great idea!
Why don't apply, for example, if you invest 20M in your squad and don't get promoted fans are leaving and don't want attend home matches?
Would be much better solution...
I have 1.3M on account not to get bankrupt for season, and now if I find talented player and need to sell him, they take 35% from me? =) WOW! Great idea!
Answer is simple, coz it's kinda sophisticated (from sk dev perspective).
Like when they introduced new training regime (I belive the only one You've seen) there were some exploits related with it (gk formation training worked as advanced training).
When they introduced team star in API You've got all the stats of that player. And so on and so on. I really hope they won't touch match engine in upcoming season...
Like when they introduced new training regime (I belive the only one You've seen) there were some exploits related with it (gk formation training worked as advanced training).
When they introduced team star in API You've got all the stats of that player. And so on and so on. I really hope they won't touch match engine in upcoming season...
This tax is punishing teams to be active! =) It makes no sense! Why should anyone care if someone sell and earn 150M on TL? Now when season is shorter, many clubs are going trough reconstruction and are willing to pay crazy amounts just to get talented 17yo (potential multidiviner) but noone can guarantee they would make to this level for sure! And they pay so much only being not active most of time!
I was playing from 2007-2015 and then Sokker became boring af! :)
I came back right when new training was introduced! I was happy to see some changes happening!
I made plan how to get better coaches so I can better train players, build stadium and open YS.
But my reference was how much you get in German 3rd league... and Croatian 3rd is like German 4th!
Apparently, you can forget making promotion-ready club at least 4 seasons with training plan only!
I decided to take a look every now and then on TL, buy player and sell them when I notice they're not U21 potential, but skilled enough to make decent sale!
Now I need to sell 2 players to get almost exactly the same amount of money!
Was that purpose of this change?!
Players price depends of deadline time and number of active user anyway... If they don't want to players go for crazy prices, they should limit highest offers at some level for U21! This way they're just limiting clubs progression...
I was playing from 2007-2015 and then Sokker became boring af! :)
I came back right when new training was introduced! I was happy to see some changes happening!
I made plan how to get better coaches so I can better train players, build stadium and open YS.
But my reference was how much you get in German 3rd league... and Croatian 3rd is like German 4th!
Apparently, you can forget making promotion-ready club at least 4 seasons with training plan only!
I decided to take a look every now and then on TL, buy player and sell them when I notice they're not U21 potential, but skilled enough to make decent sale!
Now I need to sell 2 players to get almost exactly the same amount of money!
Was that purpose of this change?!
Players price depends of deadline time and number of active user anyway... If they don't want to players go for crazy prices, they should limit highest offers at some level for U21! This way they're just limiting clubs progression...