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Thema: »[info]DevDiary 80: “Price is what you pay, value is what

2024-01-03 11:26:38
Tax is 8% when You are selling your own junior and when someone else selling him You still get 5%, but You won't get that 5% back for selling your own fresh junior - tax is always 8% then
2024-01-03 11:37:56
to be clear
when I sold a junior to another team now the tax is 8% ( 10% before 01/01/2024)
for a player already sold at another team ( - 23 years old) coming of my academy is sold : what are the tax , may be it depend of the time in the club, and and the cash back is always 5%
2024-01-03 12:05:19
An hopefully, even more clear:
1. User sells his own junior directly - that transaction is taxed by 8% and whole 8% is flushed in toilet (was 10%)
2. User buys a player and sells him after 4 weeks - that transaction is taxed by 25% (was 10%) and the tax depends of how long player was in the club (tax values described later) - that 25% (or X%) is 5% which is transferred to players motherclub and 20% (or X-5 %) which is flushed in the toilet

Tax values are:
* After 0-5 weeks in the club = 25%
* From 6 to 35 weeks in the club the tax decreases to 10% (1% per 2 weeks more or less)
* From 36 to 39 weeks in the club = 10%
* From 40 weeks in the club = 8% (was 10%)

Some of the values are assumptions, but most of them has already been confirmed in-game. How exactly the weeks are calculated it is unknown - except an obvious dates comparison, it might also be comparison between weeks of season (hopefully isnt) and how they are further approximated is also unknown.
2024-01-03 12:15:51
@Pandula, I just sold my junior before 01.01 so it was 10% like Clarom said.
Who knows now if the other %-values are changed with 01.01.

If the goal is to stop day traders, still wont make.much difference, trading is always like 500k investment and sale price 3-4 milions, so taking 10 or 25% doesnt really matters.
If devs have a way to connect the two latest transfer numbers, like 500k and 3mil, then to take tax from this difderence based on weeks spend in club, that would be better. So like 90% tax after selling player after a month and like 9-12 months to have player in club in order this tax comes to 0.
But ideas are not here to be implemented lol.

Its shitty situation with this if you have injured player and you need to buy older player to fill up the lineup, after a month you dont need this player and you will loose a lot
2024-01-03 12:20:07
Yes, it looks like the 01.01 update triggered that change. Earlier transfers were done with old rules.
2024-01-03 12:28:02
Obviously the issue was the lack of communication prior to introducing the change but...

I for one feel this is a great change to the game. This is a sokker management clgame, not a day trader game to see who can buy and sell as quick as possible and making up bogus talents.

IMO the tax rates are much better and closer to how it should be. I would however love to see wage of players go up based on a percentage they were transferred for. 28yo Ronaldo selling for 33Mill sk$ should not be on the same wage as same skilled 32yo Ronaldo selling for 8Mill sk$
2024-01-03 12:32:45
That would make youth players have crazy salaries & 30yo+ players have terribly low salaries.
2024-01-03 12:40:08
In my opinion it would have been much better to increase the tax depending on how often someone trades.

Now, if you need a striker for a few weeks, because your player got injured in a NT game,
you'll lose an insane amount of money.

I guess I will have to start day trading...
(Edith war hier)
2024-01-03 13:38:24
What would be nice is if devs would inform us some time ahead so we all know. That´s all and i would accept their rules. I need to accept them now also, but it´s not sometnhing i paid for... just sayin
2024-01-03 13:40:53
Now, if you need a striker for a few weeks, because your player got injured in a NT game,
you'll lose an insane amount of money.


How so? Say you purchase a player for 20M and you then decide to resell in a months time. Assuming you could resell for 20M again you're only losing 3M more in taxes which really is not insane money if you're able to fork out 20M for just a part time player. Would have thought in that scenario you'd keep them anyway?

3M would be easily obtainable from gate receipts in a few games.

Looks even less an issue if the player was say 10M (would only be an additional 1.5M lost to additional taxes).

Let's not exaggerate it here. The communication (lack of it) is the bigger issue.

You just need to be wiser with who you choose to buy. If no one sells, transfer prices go up again so you could make that 15% back anyway.

I'm not saying this is the best solution, but it's nowhere near as disastrous as many are making out.
2024-01-03 13:40:57
Looks like the new tax was a mistake. As it's not showing up when i click to sell a player.
Also Dev Diary 123 has not been annouced in pressroom. Last one I see is 73.

I'd guess 123 is a test number, unless they are working 50 ahead of what is currently implemented. :)

Could be something coming in the future, hopefully affected transfers would get compensated if I'm right here.

Dev's make mistakes just like us users. I'm a Dev by profession but not for this game. I'll stick up for the Devs, we're part human.
(Edith war hier)
2024-01-03 13:46:39
If you are talking about my screenshot from page 856 then it was only my suggestion how it should be done, made by editing page elements :P
(Edith war hier)
2024-01-03 13:50:27
Ah ok ;) didn't read you're post fully, I'll be totally wrong then ;)
(Edith war hier)
2024-01-03 14:00:54
Good for you if 3M are merely peanuts.
2024-01-03 14:37:53
It is if you can pay 20M in the first place. Its 15% extra for goodness sake.
2024-01-03 15:09:54
Obviously you don't consider yourself that affected by these changes, so you just don't give a shit.
Or you're just trolling...

For a substitute player, that you just need for a few weeks and that did cost 20M, you now will lose 5M. That really IS insane.

The devs claim that they want to motivate users to compete for titles and then they make it harder and harder to finance a team on that level.
They try to fix one thing and break another.

They should have increased the tax depending on how often someone trades.