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Omur an
Royal Flush
This post contains GAME VOCABULARY SUGGESTIONS.
Texts, my friend? Are you referring to posts? Pardon the poignancy, but I feel I'm entitled to some in the circumstances. I'm thoroughly sorry English isn't the same as Flemish or French, but it's still hardly an arcane language on this planet.
I may have missed a few adjectives like "downgrades in player ability" or "long-term manager involvement" too, so I'll rephrase it for clarity, but first things first.
I'm not part of the game staff, but your suspicions that some of the game vocabulary may be an effect of off-the-cuff dictionary rendering appear correct. For example. Dev Diary 72, June 19th: "ALUMNI JUNIOR ON TRANSFER LIST". I reckon this "alumni junior" is supposed to mean "PROMOTED YOUTH PLAYER" or "ACADEMY GRADUATE". As it is - first, "alumni" is plural (masculine singular would be "alumnus"), second - it refers to graduates of educational institutions, and not former trainees. "JUNIOR" is ported over from Polish, and in English it instead defaults to one's direct subordinate, or a third-year student, among other things. So "YOUTH PLAYER" or the shorthand "a youth" would have been better.
Now back to what I said about keeping particular types of players on a team. If you need a guaranteed level of ability, you only keep players below a certain age. Such players are tremendously expensive (they demand lower wages though), and you can raise your own if you provide for that several seasons ahead of time. This is the "long-term involvement"
Then again, if you didn't have time several seasons ago, but have it now, you can spend some of it on finding suitable veteran players. You don't know for how long they'll maintain their ability, but exactly that fact is driving their prices down for everyone, so you can replace them on short notice. Even if you can't re-sell those you decide to drop off from your squad.
If the age-related decreases in ability were predictable, you wouldn't know when you'd be paying higher-tier money for a player just on the brink of a downgrade to a lower tier. But the player's employer would.
(Edith war hier)
Texts, my friend? Are you referring to posts? Pardon the poignancy, but I feel I'm entitled to some in the circumstances. I'm thoroughly sorry English isn't the same as Flemish or French, but it's still hardly an arcane language on this planet.
I may have missed a few adjectives like "downgrades in player ability" or "long-term manager involvement" too, so I'll rephrase it for clarity, but first things first.
I'm not part of the game staff, but your suspicions that some of the game vocabulary may be an effect of off-the-cuff dictionary rendering appear correct. For example. Dev Diary 72, June 19th: "ALUMNI JUNIOR ON TRANSFER LIST". I reckon this "alumni junior" is supposed to mean "PROMOTED YOUTH PLAYER" or "ACADEMY GRADUATE". As it is - first, "alumni" is plural (masculine singular would be "alumnus"), second - it refers to graduates of educational institutions, and not former trainees. "JUNIOR" is ported over from Polish, and in English it instead defaults to one's direct subordinate, or a third-year student, among other things. So "YOUTH PLAYER" or the shorthand "a youth" would have been better.
Now back to what I said about keeping particular types of players on a team. If you need a guaranteed level of ability, you only keep players below a certain age. Such players are tremendously expensive (they demand lower wages though), and you can raise your own if you provide for that several seasons ahead of time. This is the "long-term involvement"
Then again, if you didn't have time several seasons ago, but have it now, you can spend some of it on finding suitable veteran players. You don't know for how long they'll maintain their ability, but exactly that fact is driving their prices down for everyone, so you can replace them on short notice. Even if you can't re-sell those you decide to drop off from your squad.
If the age-related decreases in ability were predictable, you wouldn't know when you'd be paying higher-tier money for a player just on the brink of a downgrade to a lower tier. But the player's employer would.
(Edith war hier)
Funny thing is he writes exactly the same way in Polish :p. We are having a hard time understanding him aswell.
That's actually impressive :p
That's actually impressive :p
Royal Flush an
Omur
I asked chatgpt to rewrite your post in a more casual style, you're welcome.
"Hey there! So, we're talking about game lingo, right? Texts, like posts? Sorry for getting a bit serious earlier, but honestly, English isn't as tricky as ancient languages, seriously.
I might've missed a couple of cool phrases like "players getting worse" or "managers being involved for a while." I'll make it clearer, no worries.
I'm not on the game team, but you might be onto something with the game words seeming kinda thrown in from a dictionary. Like, check out Dev Diary 72 on June 19th: "ALUMNI JUNIOR ON TRANSFER LIST." I think they meant "PROMOTED YOUTH PLAYER" or "ACADEMY GRADUATE." The word "alumni" is for groups (one dude is "alumnus"), and it's more about school grads, not trainees. "JUNIOR" from Polish doesn't really fit here; in English, it's more like a junior employee or third-year student. So, just "YOUTH PLAYER" or "a youth" works better.
Now, remember what I said about keeping certain players? If you want a certain skill level, stick to younger players. They're costly (but cheaper in wages), and you can grow your own if you plan ahead. That's the "long-term involvement" thing.
But, if you didn't prep earlier seasons, you can find experienced players now. They might decline in skill, but that's why they're cheaper, so you can swap 'em out fast. You might not resell the ones you drop though.
If we could predict how age affects skill, you wouldn't pay top dollar for someone about to get worse. But their team would know."
(Edith war hier)
"Hey there! So, we're talking about game lingo, right? Texts, like posts? Sorry for getting a bit serious earlier, but honestly, English isn't as tricky as ancient languages, seriously.
I might've missed a couple of cool phrases like "players getting worse" or "managers being involved for a while." I'll make it clearer, no worries.
I'm not on the game team, but you might be onto something with the game words seeming kinda thrown in from a dictionary. Like, check out Dev Diary 72 on June 19th: "ALUMNI JUNIOR ON TRANSFER LIST." I think they meant "PROMOTED YOUTH PLAYER" or "ACADEMY GRADUATE." The word "alumni" is for groups (one dude is "alumnus"), and it's more about school grads, not trainees. "JUNIOR" from Polish doesn't really fit here; in English, it's more like a junior employee or third-year student. So, just "YOUTH PLAYER" or "a youth" works better.
Now, remember what I said about keeping certain players? If you want a certain skill level, stick to younger players. They're costly (but cheaper in wages), and you can grow your own if you plan ahead. That's the "long-term involvement" thing.
But, if you didn't prep earlier seasons, you can find experienced players now. They might decline in skill, but that's why they're cheaper, so you can swap 'em out fast. You might not resell the ones you drop though.
If we could predict how age affects skill, you wouldn't pay top dollar for someone about to get worse. But their team would know."
(Edith war hier)
As a mod, I'm having a though time considering the on topic and off topic posts in the last few pages :-p
Royal Flush an
Dtox9
Thing is, it's never really on topic if the devs aren't reading this. And we know Raul only appears very sporadically :)
As a mod, I'm having a though time considering the on topic and off topic posts in the last few pages :-p
maybe we should change you with an AI mod :-P
maybe we should change you with an AI mod :-P
Seems like this place is more complaining about Borkos then Borkos complaining about the game.
Many people complain that injuries. especially the players we train. Wouldn't it be better if they trained at least 50% in case of injury?