Subpage under development, new version coming soon!
Thema: NEWS Sokker- big changes are coming!
First step in my opinion it should be asking to (old) faithful users what they expected, because they already know more than any dev what's work and what should be fix.
I remember all this efforts to bring a 3D engine thats almost no one ask for this, because we already had a 'good enough" 2D engine that already need ehancements . I remember the sokker mobile step (for nothing) : we never ask a casual and fast game for kids! That was for "the market", not us, fans and "plus" buyers ! Remember ?
The sokker topic "bugs /idea" is already full of good or bad ideas, without any dev feedbacks for years : should be a first FIX.
I remember all this efforts to bring a 3D engine thats almost no one ask for this, because we already had a 'good enough" 2D engine that already need ehancements . I remember the sokker mobile step (for nothing) : we never ask a casual and fast game for kids! That was for "the market", not us, fans and "plus" buyers ! Remember ?
The sokker topic "bugs /idea" is already full of good or bad ideas, without any dev feedbacks for years : should be a first FIX.
100% agree with juytt ,the core of this game is 2d match viewer and training system,improve those, but do not change it.Also we need old junior school system.
It's a 2 step plan as they said, and their first step IS the main issue... Getting sokker to work without flash...
When the 1st step is done, all other propositions and suggestions will be reviewed, including the bugs/ideas topic.
Letting them work on the first part is the best thing we can do. it's no use to get a global discussion with 1000's of users to get ideas if your engine isn't going to work anymore...
Have faith, be patient, it'll work out great in the end. We've been waiting for a decade to have something happening like this. They said they'll need our input and help for step 2, so when they finnish step 1, they'll probably get back to us and THEN we can discuss and suggest all aspects of the game along with the devs.
When the 1st step is done, all other propositions and suggestions will be reviewed, including the bugs/ideas topic.
Letting them work on the first part is the best thing we can do. it's no use to get a global discussion with 1000's of users to get ideas if your engine isn't going to work anymore...
Have faith, be patient, it'll work out great in the end. We've been waiting for a decade to have something happening like this. They said they'll need our input and help for step 2, so when they finnish step 1, they'll probably get back to us and THEN we can discuss and suggest all aspects of the game along with the devs.
Yes so, the final step for the first stage is the match video without flash:
I could be right if i said: " in this final first step's project, it could be a priority to solve the 2D video matches, this before the 3D?"
(Edith war hier)
I could be right if i said: " in this final first step's project, it could be a priority to solve the 2D video matches, this before the 3D?"
(Edith war hier)
A big mistake were to leave totally the 2D for concentring on the 3D only. It must be a strong message to give to devs.
(Edith war hier)
(Edith war hier)
noone see matches in 3D,is completly useless,i will leave sokker if that happens,
there is no tactical option without 2D
(Edith war hier)
there is no tactical option without 2D
(Edith war hier)
If they want to convince me of true changes ahead then they need to stop this strategy of Greg like bending arms backwards so you will buy plus. How about 5 min waiting before you can see your match? That was allways such a stupid idea. People do not like to be forced.
(Edith war hier)
(Edith war hier)
Old system of youth school would bring tears of joy for me... :)
But, let us wait and see what happens - I think a lot of people has very high expectations for this so they better not screw this up... :)
But, let us wait and see what happens - I think a lot of people has very high expectations for this so they better not screw this up... :)
kryminator an
razor
old youth system was bad, very bad
it didnt let users to fail
after about 10 rounds You knew if junior is or is not good enough, it didnt give You opportunity to make a mistake and sack good junior
now You don't know talent and You don't know exact level, only estimations and even when junior finishes youth training You cannot be sure if he is or is not good which in many cases (uberkillerrs and weaklings are obvious but most cases are something in between) lets You make a mistake which is great
not saying it is perfect but by far is better in context of game experience
it didnt let users to fail
after about 10 rounds You knew if junior is or is not good enough, it didnt give You opportunity to make a mistake and sack good junior
now You don't know talent and You don't know exact level, only estimations and even when junior finishes youth training You cannot be sure if he is or is not good which in many cases (uberkillerrs and weaklings are obvious but most cases are something in between) lets You make a mistake which is great
not saying it is perfect but by far is better in context of game experience
Does my memory fail or was it so that you didn't know the age of the juniors in the old system? I liked that, now you only keep the 16yos and don't really check their talents, in the old system you checked the talent and if it was good, you kept the player and hoped for the best with the age when he was pulled.
And you had the opportunity to sack good juniors, by accident but anyway it happened.. :) For the rest of your message, you're one of the very few users I hear saying that the current youth school is better than the old one. I appreciate your opinion but politely disagree.. ;)
And you had the opportunity to sack good juniors, by accident but anyway it happened.. :) For the rest of your message, you're one of the very few users I hear saying that the current youth school is better than the old one. I appreciate your opinion but politely disagree.. ;)
I don' agree. Old system for junior was great because we exactly knew money we used to keep max talent players only not random players as nowadays... It was better for young teams to have fun and play with young own-players and grow.
That's the problem: if everyone keeps talented younth players, the market will miss them. I think they did a good job with this
The main things to solve, apart from Flash issue, I think are:
- Little bugs: doble forms sent due to the use of the back button in the mobile, avoiding relegations of juniors leagues, etc
- Tactic editor: they should make easier to compose new tactics and mix them
- 2D viewer: make visible the height and weight of players. It's suposed to work only on the 3D viewer, but noone seems to be using it
- Forum: add emojis :P
(Edith war hier)
The main things to solve, apart from Flash issue, I think are:
- Little bugs: doble forms sent due to the use of the back button in the mobile, avoiding relegations of juniors leagues, etc
- Tactic editor: they should make easier to compose new tactics and mix them
- 2D viewer: make visible the height and weight of players. It's suposed to work only on the 3D viewer, but noone seems to be using it
- Forum: add emojis :P
(Edith war hier)
You remember correctly. That chance was to make it more realistic. Knowing the exact talent of a player but not knowing the age. That's just weird. Works better this way around imo, although sometimes the graphs do get infuriating.